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take a wild ride with virtual reality

I\'m moving fast on the highest roller in the world
Coasters of soulscrushing speed.
The wind is blowing on my ears and my eyes are crying.
I heard the roar of the roller coaster on the track and the cries and laughter of the people sitting next to me while waiting for dear life.
But they are not really there, my deadly fear of height is just in my mind.
Because I\'m sitting at my desk in the office.
Back at the launch pad of the roller coaster, I almost climbed out of my seat, took off the small cardboard device that put my smartphone in front of me, took the headphones out of my ears, the source of these illusory stimuli.
In the blink of an eye, the real world became the focus.
The peak of adrenaline, blue sky and high adrenalinespeed, high-
The HD video landscape is gone and replaced by a cubicle in real life.
It was a surreal experience.
I immediately started searching for apps on my phone, looking for another solution to immerse myself in something new --
Back to the virtual world.
Virtual reality technology is no longer the only problem that sci is concerned about.
Science fiction writers, dystopian filmmakers, and future technology speculators.
It\'s here, it\'s here to stay.
The virtual reality boom is evident in Vancouver, where both developers and game designers are involved in the battle, imagining and creating a bigger and brighter experience.
\"We must be on the road (
Appeal to the mass market).
I think most people have heard of VR now, but not many have tried it, \"said Eric Hahn, executive producer of Archiact Interactive, Vancouver, which designed VR games and apps.
\"The proportion of young people is really high.
\"In the past two years, Gao
Terminal devices such as Oculus Rift and HTC Vive have begun a revolution in the field of home games, mainly for young audiences.
Starting with heavy-duty computers, thanks to virtual reality accessories such as ultra-cheap Google Cardboard units, as well as stronger hands, are now moving
Turn your smartphone into a personal virtual reality theater with free Samsung Gear VR.
From video games to mobile apps, to YouTube, Netflix, and even journalism, nothing can be done without damage.
All this is happening, and it happens very quickly.
\"Exchange students from Mexico have just passed (our office)—
\"A lot of people in computer science, artists and sound engineers,\" says Hyne . \".
\"We asked, \'do you know virtual reality?
Every hand is up. ‘Cardboard?
Every hand is up.
They don\'t know what invention is yet.
Cardboard, which costs $20, is the fastest way into virtual reality.
It is likely that at some point this year you will buy one for yourself, your child, or your family. (
It would be a great sock if you were the kind of person who bought Christmas gifts in advance. )
Hine said Google\'s small box, which can work on many smartphones including iPhone and Android devices, has spread like wildfireand, with an estimated 6 million homes in North America
It is creating a path for people to quickly upgrade to larger, more expensive, and more immersive devices.
Gear VR is selling for just over $100, but Samsung has been trying to drive the VR experience by launching a free device that buys many new smartphones in the hope of monopolizing the mobile market.
Of Oculus Rift (
Owned by Facebook)
HTC Vive requires a range of wires, controllers, and powerful machines to run.
They can also cost more than $1,000.
But the rationale is the same: the image is divided into stereo modes, projected into the lens of the glasses, creating a realistic 3D panorama in your brain.
Most games and apps are sports-sensitive at 360-
So is degree vision.
The first impression of cardboard and Gear VR immediately recalls the pleasure of experiencing the scenery --
As the owner of a child, the spinning wheel of its 3D image will take you far awayflung places —
Go back to the Jurassic period, or visit the Niagara Falls and Disneyland and brush a picture at a time. (
Of course, there is also a point here.
The main version of the cardboard design is available in all retro glory. )
Of course, the difference is that you can now go to all of these places in HD video and sound by locking your phone in a carton or Gear VR headset and connecting a set of earbuds. California-
The Within-based production company provides a wealth of VR content through its applications, from U2\'s music videos to short films and experiential news projects for VICE and The New York Times Magazine.
Archiact is one of the first companies to make VR video games for Cardboard, a \"runner\" style game called Lamper VR: first Flight, back in 2014.
The sequel to Lamper VR, Firefly rescue, has become number one.
Download cardboard games and No.
Cardboard app downloaded worldwide.
\"We are probably the largest virtual reality content creation company in the world,\" Hine said . \" Archiact employs 16 people in Vancouver and 20 in China, he added.
The company is making many games on various virtual reality platforms, including deep space combat and Dino Park.
Archiact is also committed to developing virtual reality components for Telus World of Science and expanding to larger institutional and commercial applications as well as health and education software and technology. (
B government. C.
Canada is investing heavily in companies like Archiact, and we will explore this further in the second VR series, focusing on the VR business in Vancouver. )
\"The Pacific Northwest is now at the center of the development of virtual reality,\" said Hahn . \".
\"The volume of transactions in San Francisco has been very large.
But Seattle and Vancouver are, per capita, sister cities of virtual reality.
Hine mentioned some other B. C.
Companies like Cloudhead Games-
Queekham Beach
An amazing developer
Game that looks like Gallery
Composed of former BioWare game designers.
At the same time, the south of Seattle Peace Arch is toValve (
The creators of the blockbuster \"portal\" and \"halfway away\"Life)
Pluto virtual reality operated by John Welch
Founder of PopCap Games (
Property of electronic art).
In some smallerand growing —
Vancouver\'s company is a charm game company with 7 employees.
Its main project is a game called FORM, which was demoted for the first time at last year\'s Vancouver International Film Festival.
Alan jenigan, partner at charm.
Myst meet 2001: Space Odyssey is the founder and general manager of this puzzle game.
\"Scheduled release of the game (
No official date yet)
HTC Vive, Oculus Rift and Sony\'s upcoming PlayStation VR platform were on display at the popular E3 Expo in Los Angeles earlier this month.
\"My favorite thing is to see people who are trying VR for the first time and you have them put on headphones and experience it,\" said Jernigan . \".
\"They took it off and there was a smile on your face that you only had a few times in your life.
\"The first experience for people is life --changing.
Your eyes open what you think is impossible.
\"While the virtual reality environment, games and applications for mobile and high-end devices have endless potential, there are several factors that can bring or break the experience for new users.
\"What\'s surprising is how important the frame rate really is,\" Hine said . \".
\"If on a mobile device, the frame rate drops below 60 (
Number of frames per second)
And 90 high-
Terminal system, you will be disgusting.
Performance is really important.
You may not be able to tell yourself, but you get motion sickness if the frame rate drops.
\"The top experience is an experience where you can play with something --
It\'s me. what am I doing.
Now, the experience seems very popular.
Job simulation is a good example: I\'m just running a shop around the corner, but it\'s fun to do so.
But when the real
Life applications for VR are rapidly developing
From education to vocational training to health and safety applications --
The game is still the first entry into VR.
However, Hine says the old game types don\'t necessarily work, even games that you think will be great in a VR environment. “First-
Since I can\'t walk around in VR, the shooter is not working.
If you give me a controller, I will get sick and I can only go so far if there is walking space.
You have to find other ways to move.
\"Social interaction will be an important factor for many developers in the coming months.
There is no doubt that this goal has been achieved, and Haining expects VR to become the darling of the mass market in the next two years.
Multiplayer will make the game experience less lonely, and cooperation in the creative environment will attract more players to various platforms.
Think about the potential of large multiplayer online characters --
For example, you can play games once the VR platform can be seamlessly linked together.
This is not to say that everyone agrees that virtual reality will be your second social life.
SoloVR experience with non-shared
VR players are also worthy of rewards.
\"I\'m certainly excited about the idea of multiplayer VR, but I really don\'t agree with the idea that we\'re going to be a ready-made player,\" Jernigan said . \" Reference Author Ernest Crane\'s sci-
Science fiction books for individuals living on social media
They can build a virtual world based on their own preferences.
The book is directed by Steven Spielberg and directed by John Williams.
\"So far, many of the experiences I \'ve seen have done a good job of creating an old-fashioned multiplayer atmosphere,\" added Jernigan . \".
\"Northway game, another developer in Vancouver (puzzle game)
Magic device, a release title on Vive.
They have put all of these features into the game, which makes it an awesome local multiplayer experience as others who are not in the headset can see what\'s going on in the game.
Google Cardboard (
Or similar audience)
You can buy a Google Cardboard browser (
Or a similar stereo viewer)
About $20 through Google\'s online store.
You can make it feel like an old 3D view
Master of the past.
The p2 model manufactured by Dodocase can be easily folded up for travel and can be assembled in just a few seconds.
If you want a stronger headset experience (
With a surround band that can free your hands)
Looking for devices like Samsung Gear VR.
VR app VR software starts popping up in the mobile app store for iPhone and Android devices.
Although many people are still just demo versions of software that may be larger in the future (
Games are often just one or two levels of VR experience)
There are breeders.
Check out the internal videos of the New York Times Magazine and the Vice News project, just as brilliant as the animated short film Invasion!
Short tension with terror, and the mind-
Blow music videos by U2and Squarepusher. YouTube 360-
Degree video is all the videos on YouTube where you can move the camera and get a fullaround, up-and-
Never had the same experience twice.
Artists like Bjork, Muse, and Run jewelry, and networks like Discovery, are driving experiments and achieving great results.
Many videos are VR.
Compatible, which means that you can enable stereo output, which will produce 3D effects when used with viewers like cardboard or Samsung Gear VR.
Headphone sound plays an integral role in experiencing VR technology.
Most VR applications are designed with 360-
The sound indicated by the inside gyro of the mobile phone moves and moves according to the position viewed by the audience.
Earbuds or large earmuffs are up to you.
You have motion sickness chairs.
Believe me, you will.
Sit down and start your VR experience and take the plunge and stand where you are once you get your bearings.
Be careful of pets and potatoes at home.

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